Gaming NFTs on Mythos
Mythos extends Substrate’s pallet_nfts
to enable zero-deposit minting, serial issuance, and cross-game metadata locks tailored for Mythical titles.
Core Capabilities
- Free-to-Mint Collections: Collection and item deposits are set to zero, letting studios airdrop assets without reserve capital.
- Serial & Pre-Signed Minting:
mint_pre_signed
enables controlled releases (e.g., playoff passes) whileMintSettings
enforce windows and ownership prerequisites. - Attribute Governance: Attribute namespaces (
CollectionOwner
,ItemOwner
,Pallet
,Account
) let designers lock rarity traits while still enabling player-driven upgrades.
Example: Minting a Nitro Nation Crate
A production mint executed in block 2,611,955
shows Mythos’ NFT pipeline in action:
{
"extrinsic_hash": "0x6f26cdb2c3398f2cabaa0bf51d3c8ec3f3cbe75ffb8b9b8853718055517b2497",
"call": "nfts.mint",
"collection": "0xfa",
"item": "0x02",
"owner": "0x6f88…b0d5"
}
View full details on Subscan to inspect fees, event logs, and signer reputation.
Mint Workflow
- Create Collection – Call
pallet_nfts.create
with mint settings (start/end block, whitelist) and any metadata URI. - Configure Attributes – Use
set_attribute
orforce_set_attribute
for cosmetics, team names, or rarity. Lock values for seasonal archives. - Distribute Items – Choose between
mint
,force_mint
, ormint_pre_signed
depending on automation, KYC, or sponsor involvement. - Lifecycle Management – Approve transfers, set prices, or initiate swaps via
pallet_marketplace
andpallet_dmarket
.
Tips for Game Studios
- Batch NFT drops with
pallet_multibatching
to keep UX smooth even during primetime events. - Combine Beamable inventory sync with Mythos NFTs so Unity/Unreal builds reflect ownership instantly.
- Align DAO governance proposals with upcoming drops to secure MYTH staking incentives.