Mythos - Build Cross-Game Play-and-Own Experiences
Mythos RPC
With Dwellir, you get access to our global Mythos network which always routes your API requests to the nearest available location, ensuring low latency and the fastest speeds.
Why Build on Mythos?
Mythos is Mythical Games’ dedicated Polkadot parachain for Web3 gaming, bringing over 3.6 million existing player accounts and titles like NFL Rivals, Nitro Nation World Tour, and Blankos Block Party into a shared economy that now settles on Polkadot relay chain security.
🎮 Play-and-Own at Scale
- 400,000+ monthly active players already engage with Mythical titles, ensuring organic demand for on-chain assets.
- Mythos finalized its migration to Polkadot in September 2024, inheriting relay chain security while unlocking greater throughput for in-game economies.
- Mythical Marketplace processed millions of transactions pre-launch; Polkadot integration adds XCM channels for future loot drops and championships.
🧬 Cross-Game NFT Interoperability
- GAM3S’ Mythical Forest became the flagship cross-game quest hub, distributing interoperable cosmetics across the Mythos ecosystem.
- Mythical outlined mandatory migration paths for Blankos Block Party collectibles, guaranteeing existing player items persist on Mythos Mainnet.
🗳️ DAO-Governed Ecosystem
- The Mythos DAO stewards decision-making on game onboarding, marketplace fees, and ecosystem grants, backed by the MYTH governance token supply.
- Polkadot’s OpenGov approved Mythos’ parachain slot, aligning DAO proposals with parachain treasury workflows.
Quick Start with Mythos
Connect to Mythos Mainnet over Dwellir’s low-latency infrastructure:
🔗 RPC Endpoints
Quick Connect:
curl -X POST https://api-mythos-archive.n.dwellir.com/YOUR_API_KEY \
-H "Content-Type: application/json" \
-d '{"jsonrpc":"2.0","method":"eth_blockNumber","params":[],"id":1}'
💡 Tip: Sign in to the Dwellir dashboard and Get your API key before adding endpoints to production clients.
Use HTTPS for servers and wss://api-mythos-archive.n.dwellir.com/YOUR_API_KEY
for latency-sensitive WebSocket subscriptions.
Installation & Setup
- @polkadot/api
- Subxt (Rust)
- Unity (Beamable SDK)
import { ApiPromise, WsProvider } from '@polkadot/api';
async function connect() {
const provider = new WsProvider('wss://api-mythos-archive.n.dwellir.com/YOUR_API_KEY');
const api = await ApiPromise.create({ provider });
// Fetch the latest finalized block number
const finalized = await api.rpc.chain.getFinalizedHead();
const header = await api.rpc.chain.getHeader(finalized);
console.log('Finalized block:', header.number.toString());
return api;
}
connect().catch(console.error);
use subxt::{ OnlineClient, PolkadotConfig };
#[tokio::main]
async fn main() -> subxt::Result<()> {
let api = OnlineClient::<PolkadotConfig>::from_url(
"https://api-mythos-archive.n.dwellir.com/YOUR_API_KEY"
).await?;
// Query total issuance for MYTH (Balances pallet)
let total: u128 = api
.storage()
.at(None)
.await?
.fetch(&subxt::dynamic::storage("Balances", "TotalIssuance"))
.await?
.unwrapping();
println!("Total MYTH issuance: {total}");
Ok(())
}
using Beamable.Server.Clients;
using System.Threading.Tasks;
public class MythosLogin : MonoBehaviour
{
async Task Start()
{
var beamContext = await BeamContext.Default;
await beamContext.Player.LoginSilent();
// Fetch Mythos inventory via Beamable's Mythical integration
var items = await beamContext.Inventory.GetItems();
Debug.Log($"Items synced from Mythos: {items.Count}");
}
}
Beamable’s SDK now supports Mythos chain connectivity across Unity projects, streamlining wallet onboarding and in-game asset sync.
Network Information
Parachain ID
3369
Assigned via Mythos genesis presetAverage Block Time
6 seconds
Aura slots tuned for gameplayConsensus
Aura + GRANDPA
Relay chain finalizedNative Token
MYTH
Governance & marketplace utilityMythos inherits Substrate defaults while enabling 6-second blocks, 10 MB PoV limits, and economics optimized around the MYTH token with weight-based transaction fees.
Available JSON-RPC Methods
Mythos inherits the standard Substrate JSON-RPC namespaces while layering on gaming-focused runtime calls for NFTs, marketplace activity, and player inventory sync. Use the tables below to jump directly to the method reference pages that matter for your integration.
Core Substrate namespaces
Group | Purpose | Key Methods |
---|---|---|
chain_* | Block data, headers, and finality tracking | chain_getBlock |
state_* | Inspect storage and runtime metadata for pallets such as pallet_nfts | state_getStorage |
author_* | Submit extrinsics and monitor the transaction queue | author_submitExtrinsic |
rpc_methods | Enumerate every enabled RPC namespace on your node | rpc_methods |
Mythos gaming runtime APIs
Namespace | Purpose | Method Reference |
---|---|---|
nft_* | Fetch collection metadata and individual asset attributes for Mythos NFTs | nft_getAsset |
gaming_* | Synchronize cross-game inventory, player loadouts, and progression | gaming_getPlayerAssets |
marketplace_* | Query live marketplace listings, escrow terms, and order book depth | marketplace_getListings |
Gaming Features
NFT & Asset Lifecycle
pallet_nfts
enables zero-deposit collection creation, serial minting, and attribute locking to ship seasonal collectibles.- Developers can gate minting via whitelists or pre-signed approvals, ideal for tournament drops or rarity tiers.
Cross-Game Compatibility
- Beamable’s Mythos integration syncs player inventory across Unity and Unreal projects, minimizing engine-specific logic.
- Mythical Marketplace analytics show sustained trading volume across titles, ensuring liquidity for interoperable skins.
Marketplace & Escrow
pallet_marketplace
pluspallet_escrow
facilitate trustless swaps, timed listings, and fee sharing via Mythos DAO policy.- Example sale: extrinsic
0x6f26cdb2c3398f2cabaa0bf51d3c8ec3f3cbe75ffb8b9b8853718055517b2497
executednfts.mint
for a Nitro Nation crate on block 2,611,955.
SDK Integration Patterns
Unity & Unreal
- Beamable Mercury SDK adds first-party Unreal support for Mythos inventory endpoints, mirroring Unity parity.
- Use Beamable’s Content flow to push Mythos NFT templates directly into LiveOps campaigns, removing bespoke backend needs.
Web & Backend Services
- REST backends can leverage
subxt
or Polkadot.js server-side to stream marketplace events and update web portals. - DotLake analytics confirm 3.3 million Mythos transactions since launch—plan pagination and caching strategies accordingly.
DAO Governance
- MYTH staking and proposal voting determine future drops, marketplace fee tweaks, and title onboarding through the Mythos DAO.
- Post-launch, the DAO coordinated token swaps to Polkadot-native assets, aligning treasury with relay-chain liquidity.
Cross-Game Assets
- Seasonal events like Mythical Forest supply interoperable cosmetics that unlock across NFL Rivals, Nitro Nation, and Blankos, with quests rewarding MYTH-backed NFTs.
- Cross-parachain plans include bridging Mythos assets to Moonbeam and Hydration for DeFi utility once XCM channels graduate from testing.
Development Guides
- Game Integration: Start with the
Subxt
example above, then wire in Beamable or custom wallets to mint NFTs post-level completion. - NFT Creation: Configure collection metadata and mint settings via
pallet_nfts.create
followed bymint_pre_signed
for controlled drops. - Marketplace Setup: Use
pallet_marketplace
order flows andpallet_dmarket
signatures to enable player-to-player sales with escrow.
Troubleshooting
- Slow Finality: Verify collator health and check parachain finality vs. relay chain using
chain_getFinalizedHead
. - Asset Transfer Failures: Review NFT attribute locks and collection settings—locked metadata or expired approvals cause
MethodDisabled
orApprovalExpired
errors. - High Fees:
WeightToFee
scales with max(weight.ref_time, weight.proof_size). Batch extrinsics or usepallet_multibatching
to amortize costs.
Resources & Tools
- Mythos migration FAQ and DAO updates on the Mythical Games blog.
- DotLake analytics dashboards for live broadcast of transactions, accounts, and top collections.
- Beamable SDK documentation for Unity and Unreal integration of Mythos wallets.